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quadrazid
Sweden
Приєднався 23 тра 2008
Your #1 source of Half-Life entertainment
Sit back and share a relaxing evening with the whole family as you explore the realm of Half-Life, brought to you by yours sincerely,
quadrazid
Sit back and share a relaxing evening with the whole family as you explore the realm of Half-Life, brought to you by yours sincerely,
quadrazid
Half-Life: Opposing Force in 16:30
Presenting the segmented speedrun of Half-Life: Opposing Force in the time of 16:30.674. The run was completed by jorik and _Smiley over the course of 662 days.
The project was started on September 4 2021 and completed on June 28 2023. In fact, there were many long breaks, causing such a long working time. Even when the run was finished, the rendering work started only after a year.
Technical information:
* The run is done using Steampipe (pre-25th anniversary) version, BunnymodXT, hard difficulty and a lot of console and BXT scripts. Bhopcap is disabled. Not using save warps.
* Version features: uncapped (1k) fps, quick switches and no tripmine collision, which does not allow us to perform worldspawn clips.
* The special trick called quick switch is massively used in this run. It allows to skip weapon’s equip animation and use weapon the next frame.
* The total amount of segments is 503, 13 of which are quick switches. Other quick switches are done without making a separate segment.
* In some places you can see some sort of lags - this is called 4 FPS abuse. If used in a specific situation, each of them may save up to 250ms.
* You may see the screen flicker while firing the M249 - this is the M249 boost script automatically doing a 180 degree turn.
* At the time of publishing, some skips are known that were not used in this run due to the date of segmentation.
Runners:
www.youtube.com/@jorikgrozniy
www.youtube.com/@_smiley9279
Timesheet: docs.google.com/spreadsheets/d/1Dcj8ObTV81kywXL0kxf_FbEyKV9KR2iuqd6b2g4xi1k
Demos/saves: drive.google.com/drive/folders/13m4ftO80QTPfrwFHax8Qn6lSMPNqsKn5
Outtakes: ua-cam.com/video/MpA0siWZC5E/v-deo.html
Timestamps:
0:00 Incoming
0:58 Welcome to Black Mesa
4:07 "We Are Pulling Out"
6:57 Missing in Action
8:38 Friendly Fire
10:11 We Are Not Alone
10:29 Crush Depth
12:42 Vicarious Reality
13:12 Pit Worm's Nest
13:35 Foxtrot Uniform
14:33 The Package
15:16 Worlds Collide
17:41 Outro
Enjoy!
The project was started on September 4 2021 and completed on June 28 2023. In fact, there were many long breaks, causing such a long working time. Even when the run was finished, the rendering work started only after a year.
Technical information:
* The run is done using Steampipe (pre-25th anniversary) version, BunnymodXT, hard difficulty and a lot of console and BXT scripts. Bhopcap is disabled. Not using save warps.
* Version features: uncapped (1k) fps, quick switches and no tripmine collision, which does not allow us to perform worldspawn clips.
* The special trick called quick switch is massively used in this run. It allows to skip weapon’s equip animation and use weapon the next frame.
* The total amount of segments is 503, 13 of which are quick switches. Other quick switches are done without making a separate segment.
* In some places you can see some sort of lags - this is called 4 FPS abuse. If used in a specific situation, each of them may save up to 250ms.
* You may see the screen flicker while firing the M249 - this is the M249 boost script automatically doing a 180 degree turn.
* At the time of publishing, some skips are known that were not used in this run due to the date of segmentation.
Runners:
www.youtube.com/@jorikgrozniy
www.youtube.com/@_smiley9279
Timesheet: docs.google.com/spreadsheets/d/1Dcj8ObTV81kywXL0kxf_FbEyKV9KR2iuqd6b2g4xi1k
Demos/saves: drive.google.com/drive/folders/13m4ftO80QTPfrwFHax8Qn6lSMPNqsKn5
Outtakes: ua-cam.com/video/MpA0siWZC5E/v-deo.html
Timestamps:
0:00 Incoming
0:58 Welcome to Black Mesa
4:07 "We Are Pulling Out"
6:57 Missing in Action
8:38 Friendly Fire
10:11 We Are Not Alone
10:29 Crush Depth
12:42 Vicarious Reality
13:12 Pit Worm's Nest
13:35 Foxtrot Uniform
14:33 The Package
15:16 Worlds Collide
17:41 Outro
Enjoy!
Переглядів: 53 824
Відео
Gonarch's Lair 23.131 TAS commentary
Переглядів 4,9 тис.28 днів тому
Publishing the commentary for the Gonarch TAS. Main video: ua-cam.com/video/7DBZpfWypEE/v-deo.html Correction: I mix up "20" with "4" fps tricks a few times.
Residue Processing & Questionable Ethics TAS commentary
Переглядів 9 тис.6 місяців тому
Commentary about the Residue Processing 46.611, Questionable Ethics 53.042 TAS Main video: ua-cam.com/video/ZGEk7ZNsRJg/v-deo.html 3rd person capture: ua-cam.com/video/IwTdpBYCZK8/v-deo.html hltas: drive.google.com/file/d/1OqEEmtRF8xvPFBUozJ2XyuTbKEHIftCr/view?usp=sharing
[TAS] Residue Processing 46.611, Questionable Ethics 53.042
Переглядів 37 тис.8 місяців тому
Tool-assisted speedrun using the Steam version of Half-Life (6153) (uncapped FPS, capped bhop) on Windows with default server settings on easy skill. Residue Processing 20,00 seconds faster than the old TAS (2020) ua-cam.com/video/AEdRfDrtyiw/v-deo.html Questionable Ethics 32,45 seconds faster than HL21 (2014) ua-cam.com/video/VtI5HM7GVGY/v-deo.html Thanks to yuu for helping out with testing, K...
The Barney Store
Переглядів 17 тис.Рік тому
Order your favorite Barney shirt here: quadrazid-enterprises.creator-spring.com/ Soon new models!™ Thanks to @execut4ble for voice over.
Collecting the datacore Antidote
Переглядів 21 тис.Рік тому
Obtaining the one item_antidote in the entire Half-Life game. Supposedly cut content only to be found on deathmatch map datacore.bsp Using really high fps to make it fall slower to catch it in time. CombineWiki: The antidote canister, also known as the anti-toxin syringe, was to cure the player from the effects of blood poisoning and nerve gas. Although unused, it was largely implemented and ca...
Lambda Core TAS commentary
Переглядів 13 тис.Рік тому
Commentary about the 1:00.860 Lambda Core tool-assisted speedrun. Main video: ua-cam.com/video/LNfGNFmYkuU/v-deo.html Mega slowmo: ua-cam.com/video/R0T6HaJTD3o/v-deo.html
[TAS] Half-Life Lambda Core in 1:00.860
Переглядів 36 тис.Рік тому
Tool-assisted speedrun using the Steam version of Half-Life (6153) (uncapped FPS, capped bhop) on Windows with default server settings on easy skill. Commentary: ua-cam.com/video/uXhcIA-_mCs/v-deo.html Extra slowmotion (x0.1): ua-cam.com/video/R0T6HaJTD3o/v-deo.html hltas: pastebin.com/KudEit2M save: drive.google.com/file/d/1PRgbC-JjHXv4wg-3oYAWp4SjyahKjNb-/view?usp=share_link Sourceruns goldsr...
[TAS] Gonarch's Lair in 23.131
Переглядів 27 тис.Рік тому
Gonarch's Lair done quick by getting stuck in a snark, preserving airstate into water and quickgaussing to skip walls. Tool-assisted speedrun using the Steam version of Half-Life (6153) (uncapped FPS, capped bhop) on Windows with default server settings on easy skill. Commentary: ua-cam.com/video/Nr7nAkvRtcs/v-deo.html The Gonarch skip puzzle: ua-cam.com/video/raUaSqxip7U/v-deo.html Skipping wa...
How to skip Gonarch's Lair
Переглядів 17 тис.Рік тому
Piecing together the Gonarch puzzle Note: this is only applicative on the Steam version of Half-Life due to the version specific quickgauss glitch Thanks to @execut4ble and @Muty for the commercial 1:48 @YaLTeRz and friends for the bunnymod XT tools @_smiley9279 for the waterlevel hud Order Barney shirts quadrazid-enterprises.creator-spring.com/ andfc (laughing_gas) exploring the webs in 2006 u...
Lambda Core - gauss worldspawn skip concept
Переглядів 17 тис.2 роки тому
getting stuck in the tripmine above the water surface so that gauss still works accumulate speed turn valve to get a ramp unleash and collide with valve with a frame of 1000fps, then skip the walls up to the teleporter room with a frame of 20fps could probably get both horizontal and vertical boost from selfgauss rather than colliding with the valve. but it would still require a tripmine and 15...
[TAS] "Forget About Freeman!" in 10.786s
Переглядів 46 тис.2 роки тому
First good use of worldspawn skipping. Cutting the chapter time down to We've Got Hostiles and Power Up tier. This is a tool-assisted speedrun using the Steam version of Half-Life (6153) (uncapped FPS, capped bhop) with default server settings and easy skill. Commentary: ua-cam.com/video/6DnGXgXYASs/v-deo.html Worldspawn skipping: ua-cam.com/video/rvpA3s8TZ9o/v-deo.html hltas: pastebin.com/6hsj...
Skipping walls swimming in Half-Life
Переглядів 18 тис.2 роки тому
Water movement code explained by YaLTeR: 1. calculate move end position (just as a vector, no collision checks whatsoever) 2. trace from (this end position stepsize 1) to (this end position) 3. if the trace wasn't inside something, use this end position and return worldspawn wall skipping locations and estimated TAS time saves blast pit - (tentacle skip 60s ) - toxic waste canal into pipe 2s ap...
Doom in Half-Life
Переглядів 126 тис.2 роки тому
Doom OST: E1M1 - At Doom's Gate e1m1 midi file converted to hltas and running HL set up as close to Doom as I could. Classic joystick movement. Note that I could only use attack2 while the script was executing the "slot2" music. e1m1.hltas pastebin.com/eqtUW6qN doom.cfg pastebin.com/4D7wUR99
[TAS] Half-Life - Surface Tension in 1:00.839
Переглядів 56 тис.2 роки тому
[TAS] Half-Life - Surface Tension in 1:00.839
[TAS] Half-Life - Black Mesa Inbounds in 3:20.581
Переглядів 43 тис.3 роки тому
[TAS] Half-Life - Black Mesa Inbounds in 3:20.581
[TAS] Half-Life - Apprehension train v2
Переглядів 32 тис.3 роки тому
[TAS] Half-Life - Apprehension train v2
[TAS] Half-Life - grenades in Unforeseen Consequences
Переглядів 50 тис.3 роки тому
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Darude - Sandstorm scripted in Half-life
Переглядів 47 тис.3 роки тому
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[TAS] Half-Life - Residue Processing showcase
Переглядів 49 тис.3 роки тому
[TAS] Half-Life - Residue Processing showcase
Counter-Strike: Condition Zero Deleted Scenes - DrugLab speedrun
Переглядів 66 тис.7 років тому
Counter-Strike: Condition Zero Deleted Scenes - DrugLab speedrun
Barney the Movie: Barney on Miami Beach
Переглядів 71 тис.8 років тому
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Counter-Strike: Condition Zero Deleted Scenes - Miami Heat speedrun
Переглядів 101 тис.8 років тому
Counter-Strike: Condition Zero Deleted Scenes - Miami Heat speedrun
[TAS] Opposing Force - Pit Worm's Nest
Переглядів 45 тис.8 років тому
[TAS] Opposing Force - Pit Worm's Nest
[TAS] Counter-Strike - bkz_wallblock in 18.73
Переглядів 63 тис.8 років тому
[TAS] Counter-Strike - bkz_wallblock in 18.73
Let's play Half-Life... UPSIDE DOWN (Part IV)
Переглядів 76 тис.8 років тому
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[TAS] Counter-Strike - cs_estate Hostage rescue
Переглядів 88 тис.8 років тому
[TAS] Counter-Strike - cs_estate Hostage rescue
I Like to think Gordon is just the greatest fighter on earth with a natural talent
How the fuck did you get 4000+ health.
For large swathes of this, if you removed the hands, slowed the gameplay down a little and played whimsical fantasy music over it, it'd be like a Black Mesa themed version of the Navi fly-through that starts off Ocarina of Time.
I just LOVE how the change in music at 6:43 fits with the newfound power of the M249
The return of the king.
pov mr beats anuncia que quien se complete half life se gana 5009000 dolares
fuck you, you killed otis >:(
holy kino
Just imagine someone searches for HL1 FULL GAME and sees this in only 20 minutes 😂
Blowtorch simulator
smooth ass transition lol
This is the most impressive speedrun i have ever seen
Half-Life done quick. ❤ When speedrun is a modern art.
Bro cook again 🔥🔥🔥
Exciting gameplay
before12 years :20:41 Min 😕😕😕 After 12 years :16:30 Min 😎😎😎
16:08 can anyone explain to me how Gordon Freeman drops all pretenses and ascends to immortality at this point?
The door has it's damage value set to -1 instead of 1 so it gives you 1hp on each frame
4000hp💀
0:27 Peak comedy
okaaay
anyone in 2024?
Спасибо за спидран.
I am waiting for that "physics was only theoretical" kind of perfect comment here.
Great great job! Absolutely awesome! Ty for hard work bois ^_^
he doesn't use any exploits??
They used a lot of bugs for maximum speed.
4:00 Is this valid??!
Yes, object boosting is valid.
I was here before the million views
gg
imagine showing this to XVI century peasant
0:31 “Freeman, weren’t you supposed to be in the test chamber half an hour ago?” (Literally beats the game in less than half an hour)
ура рекомендации ютуба
10 years ago: hl 10 years after:op
the goat came after 10 years later
Some players are not human... omg
good vid
Damn that crazy to the history!! 😅
As a kid having that first area to mess a around in was so special! Then coming back after the experiment and being like thee scariest thing on the planet
i need this
i like how he died at the end
WHO LOVE VIDEO THIS 20MINUTES 👌🏻😏
💀💀💀how you got 20 minutes 💀💀💀💀☠️ 😊
Wtf
Great job, quadrazid and team! Enjoyed 20:41, enjoyed - OF 🫶
i'd say Half-Life: Opposing Force in 662 days
Быстро, потому что мама кушать позвала
Honest question: why is there no fall damage in this video? I saw a lot of falls that should have killed you.
Jumpbug and Edgebug. It's two ways to avoid taking damage.
КААААААААААААААК ТЫ ТОП
💀💦
I expected 10 years ago but I got 10 days very nice